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/* 
	ShadowRun GameStat Calculator
	Version 1.0 (March 20, 2001)
	Written by: Edward Hall, GreyLight Internet <webmaster@greylight.com>
	
	Designed for the Gamer's League of Perry County
*/

// Set up, and then compute all pool
function runpools () {

// Set up the variables used
var VARBody = eval(stats.Body.value);
var VARStr = eval(stats.Strength.value);
var VARQuick = eval(stats.Quickness.value);
var VARInt = eval(stats.Intelligence.value);
var VARWill = eval(stats.Willpower.value);
var VARChar = eval(stats.Charisma.value);
var VARMag = eval(stats.Magic.value);
var VARVCR = eval(stats.VCR.value);
var VARMPCP = eval(stats.MPCP.value);

var VARReact = Math.floor((VARQuick + VARInt) / 2);

// Compute and place the final values
getreaction(VARReact);
getcombatpool(VARQuick,VARInt,VARWill);
getastralcombatpool(VARChar,VARInt,VARWill);
getspellpool(VARMag,VARInt,VARWill);
getvehicalcontrolpool(VARReact,VARVCR);
gethackingpool(VARMPCP,VARInt);
}


// Compute Combat Pool
function getcombatpool (VARQuick,VARInt,VARWill) {
var VARCombat = Math.floor((VARQuick + VARInt + VARWill) / 2);
pools.CombatPool.value = VARCombat;
}

// Compute Astral Combat Pool
function getastralcombatpool (VARChar,VARInt,VARWill) {
var VARAstralCombat = Math.floor((VARChar + VARInt + VARWill) / 2);
pools.AstralCombatPool.value = VARAstralCombat;
}

// Compute Spell Pool
function getspellpool (VARMag,VARInt,VARWill) {
var VARSpell = Math.floor((VARMag + VARInt + VARWill) / 3);
pools.SpellPool.value = VARSpell;
}

// Compute Reaction
function getreaction (VARReact) {
miscstats.Reaction.value = VARReact;
}

// Compute Vehical Control Pool
function getvehicalcontrolpool (VARReact,VARVCR) {
var VARVehical = Math.floor((VARVCR * 2) + VARReact);
pools.VehicalControlPool.value = VARVehical;
}

// Compute Hacking Pool
function gethackingpool (VARMPCP,VARInt) {
var VARHack = Math.floor((VARMPCP + VARInt) / 3);
pools.HackingPool.value = VARHack;
}

// -->
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<HR size="1" color="#960000" width="100%">
<H2 class="skinny">Dice Pool Calculator</H2>
<HR size="1" color="#960000" width="100%">

<P>One of the problems with Shadowrun is knowing just how many dice you can throw at a certain problem.  To this end, we've created a quick and dirty dice pool generator.  Just plug in your base stats, and a little about your hardware, and we'll tell you how many extra dice you have.  This is especially handy for people who's base stats tend to change by the minute.  Let us know if you run into any errors or browser inconsistencies!</P>

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<table align="center" width="100%" cellspacing="0" cellpadding="0" border="0">
<tr>
    <td valign="top">


<form name="stats" action="javascript:runpools();">
<table cellspacing="0" cellpadding="4" border="0" bgcolor="#FFF0F0">
<tr>
    <td colspan="3" bgcolor="#FFD2D2" class="bigbold">Enter The Following Stats:<BR>(if you don't have it, enter a '0')</td>
</tr><tr>
    <td rowspan="9" bgcolor="#FFD2D2">&nbsp;&nbsp;&nbsp;</td>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Body" size="3"></td>
    <td class="bold">Body</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Quickness" size="3"></td>
    <td class="bold">Quickness</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Strength" size="3"></td>
    <td class="bold">Strength</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Charisma" size="3"></td>
    <td class="bold">Charisma</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Intelligence" size="3"></td>
    <td class="bold">Intelligence</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Willpower" size="3"></td>
    <td class="bold">Willpower</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Magic" size="3"></td>
    <td class="bold">Magic</td>
</tr><tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><BR><input type="text" name="MPCP" size="3"></td>
    <td class="bold"><BR>MPCP of Cyberdeck</td>
</tr><tr>
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    <td class="bold">Vehicle Control Rig Rating</td>
</tr><tr>
    <td colspan="3" bgcolor="#FFD2D2"><input type="submit" value="Compute your pools"></td>
</tr></table></form>



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<tr>
    <td colspan="3" bgcolor="#FFD2D2" class="bigbold">Results:</td>
</tr>
<tr>
    <td rowspan="6" bgcolor="#FFD2D2">&nbsp;&nbsp;&nbsp;</td>
	<form name="miscstats">
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="Reaction" size="3"></td>
    <td class="bold">Base Reaction</td>
	</form>
</tr>
<form name="pools">
<tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><BR><input type="text" name="CombatPool" size="3"></td>
    <td class="bold"><BR>Combat Pool</td>
</tr>
<tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="AstralCombatPool" size="3"></td>
    <td class="bold">Astral Combat Pool</td>
</tr>
<tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="VehicalControlPool" size="3"></td>
    <td class="bold">Vehicle Control Pool</td>
</tr>
<tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="HackingPool" size="3"></td>
    <td class="bold">Hacking Pool</td>
</tr>
<tr>
    <td bgcolor="#FFE1E1" class="bold" valign="top"><input type="text" name="SpellPool" size="3"></td>
    <td class="bold">Spell Pool</td>
</tr>
</form>
</table>

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